Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Error handling and Resource Acquisition Is Initialization

We begin by reviewing the concepts of error handling, and, in particular, writing exception-safe code in C++. The Resource Acquisition Is Initialization (RAII) idiom is one of the primary methods of error handling in C++. We already dedicated an entire chapter to it, and you will need it here to make sense of what we are about to do. Let's first recognize the problem we are facing.

Error safety and exception safety

For the rest of this chapter, we will consider the following problem—suppose we are implementing a database of records. The records are stored on disk, but there is also an in-memory index for fast access to the records. The database API offers...