Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Summary

In this chapter, we have, hopefully, demystified the programming technique known as type erasure. We have shown how a program can be written without all of the type information being explicitly visible, and some of the reasons why this may be a desirable implementation. We have also demonstrated that not every problem, or every program, needs type erasure. For many applications, this is simply the wrong tool. Even when it simplifies the program, performance considerations may ultimately weigh against using type-erased constructs. However, when implemented efficiently and used wisely, it is a powerful technique that may lead to much simpler and flexible interfaces.

The next chapter is a change of direction—we are done with the abstraction idioms for some time and now move on to C++ idioms that facilitate binding of template components into complex interacting systems...