Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Summary

We have examined a rather convoluted design pattern that combines both sides of C++—generic programming (templates) and object-oriented programming (inheritance). True to its name, the Curiously Recurring Template Pattern creates a circular loop, where the derived class inherits the interface and the implementation from the base class, while the base class has access to the interface of the derived class through the template parameters. CRTP has two main use modes—true static polymorphism, or static interface, where the object is primarily accessed as the base type, and expanding the interface, or delegation, where the derived class is accessed directly but the implementation uses CRTP to provide common functionality.

The next chapter introduces an idiom that makes use of the pattern we have just learned. This idiom also changes the standard way we pass arguments...