Book Image

Android 9 Development Cookbook - Third Edition

By : Rick Boyer
Book Image

Android 9 Development Cookbook - Third Edition

By: Rick Boyer

Overview of this book

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Resolving problems reported with the GoogleApiClient OnConnectionFailedListener


With the constantly changing nature of Google APIs, your users are likely to attempt to use your application, but not be able to because their files are out of date. We can use the GoogleApiAvailability library to display a dialog to help the user resolve the problem.

We'll continue with the previous recipe and add code to the onConnectionFailed() callback. We'll use the error result to display additional information to the user to resolve their problem.

Getting ready

Create a new project in Android Studio and call it HandleGoogleAPIError. Use the default Phone & Tablet options, and select Empty Activity when prompted for Activity Type. Once you've created the project, add the Google Play library reference to the project dependencies. (See the previous recipe steps.)

How to do it...

The first step for this recipe is to add the Google Play Services library to the project. From there, we'll create the classes to...