Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Creating and implementing the CustomMapRenderer (Android)

In this section, we will begin creating the CustomMapRenderer class for the Android section of our TrackMyWalks solution, which will essentially contain various instance methods that will be used by our LocationService class. The advantage of creating a CustomMapRenderer class is that it's much easier to add additional class instance methods that will be used by those ViewModels that utilize this interface.

Let's start by creating the CustomMapRenderer class for our TrackMyWalks.Android app by performing the following steps:

  1. First, create a new folder called CustomRenderers within the TrackMyWalks.Android folder, as you did in the section entitled Creating and implementing the CustomMapRenderer (iOS), located within this chapter.
  2. Next, create a new Empty Class called CustomRenderer within the CustomRenderers...