Book Image

Hands-On Dependency Injection in Go

By : Corey Scott
Book Image

Hands-On Dependency Injection in Go

By: Corey Scott

Overview of this book

Hands-On Dependency Injection in Go takes you on a journey, teaching you about refactoring existing code to adopt dependency injection (DI) using various methods available in Go. Of the six methods introduced in this book, some are conventional, such as constructor or method injection, and some unconventional, such as just-in-time or config injection. Each method is explained in detail, focusing on their strengths and weaknesses, and is followed with a step-by-step example of how to apply it. With plenty of examples, you will learn how to leverage DI to transform code into something simple and flexible. You will also discover how to generate and leverage the dependency graph to spot and eliminate issues. Throughout the book, you will learn to leverage DI in combination with test stubs and mocks to test otherwise tricky or impossible scenarios. Hands-On Dependency Injection in Go takes a pragmatic approach and focuses heavily on the code, user experience, and how to achieve long-term benefits through incremental changes. By the end of this book, you will have produced clean code that’s easy to test.
Table of Contents (15 chapters)

Disadvantages of constructor injection

When it comes to DI, sadly there is no silver bullet. Despite the utility of constructor injection, it cannot be used in all cases. This section covers the disadvantages and limitations of constructor injection.

Can cause lots of changes—When applying constructor injection to existing code, it can result in a lot of changes. This is particularly true if the code was initially written as functions.

Consider the following code:

// Dealer will shuffle a deck of cards and deal them to the players
func DealCards() (player1 []Card, player2 []Card) {
// create a new deck of cards
cards := newDeck()

// shuffle the cards
shuffler := &myShuffler{}
shuffler.Shuffle(cards)

// deal
player1 = append(player1, cards[0])
player2 = append(player2, cards[1])

player1 = append(player1, cards[2])
player2 = append(player2, cards[3...