Book Image

Hands-On Design Patterns with Swift

By : Florent Vilmart, Giordano Scalzo, Sergio De Simone
Book Image

Hands-On Design Patterns with Swift

By: Florent Vilmart, Giordano Scalzo, Sergio De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Summary


In this chapter, we encountered Swift Package Manager and reviewed its main features. Then, we used it to create a package that contains a simple Swift framework, a command-line tool using it, and some unit tests. Swift Package Manager makes it easy to add external dependencies to your packages, whether they are remote or local Git repositories, and we showed how you can add and remove them. The last step in an SPM-based development cycle is generating a convenience Xcode project that will makes it easy for you to use your Swift package in another project.

Often, creating libraries is not an organic process where you start off with the idea for a new library. In fact, it's usually the opposite, and you see the chance to create a library from a monolithic codebase once you find a second use for some piece of code. So, we looked at how you can extract that code from an existing app and refactor it to create a package that you can reuse elsewhere.

In the next chapter, we will address...