Book Image

Hands-On Design Patterns with Swift

By : Florent Vilmart, Giordano Scalzo, Sergio De Simone
Book Image

Hands-On Design Patterns with Swift

By: Florent Vilmart, Giordano Scalzo, Sergio De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

UI testing with Xcode


As you may recall, when we created the project for RpnCalculator, we toggled on UI testing too, giving us the ability to run a full suite test using the UI of the app, as if the app were run by a user. In this section, we'll explore the surface of UI testing, the reasons to do UI testing, when to stop, and how to write the tests.

The importance of UI testing

It's common thinking that the tests that use the UI are generally slow and brittle, and difficult to write and maintain. Nevertheless, UI testing is a practice that is useful to consider when designing the test strategy for developing a software. A few years ago, Mike Cohn defined the Agile Testing Pyramid in his book Succeeding with Agile: Software Development Using Scrum, which describe the types of tests, and how many are required for each type of implement action to be effective:

  • Unit tests: These are the basement, they are quick to run, can be exhaustive, can cover all the classes in the app, and we should write...