Book Image

Hands-On System Programming with C++

By : Dr. Rian Quinn
Book Image

Hands-On System Programming with C++

By: Dr. Rian Quinn

Overview of this book

C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
Table of Contents (16 chapters)

Summary

In this chapter, we learned how to program POSIX sockets using C++17. Specifically, we learned the common APIs associated with POSIX sockets, and how to use them. We concluded this chapter with five different examples. The first example created a UDP echo server, while the second example created a similar echo server using TCP instead of UDP, outlining the differences between the different approaches. The third example expanded upon our debug example by adding a server component to our debugger. The fourth and fifth examples demonstrated how to process a simple network packet, and the benefits of using marshaling to simplify the process.

In the next chapter, we will discuss the C and C++ time interfaces that can be used to get the wall clock, measure elapsed time and perform benchmarking.