Book Image

Hands-On System Programming with C++

By : Dr. Rian Quinn
Book Image

Hands-On System Programming with C++

By: Dr. Rian Quinn

Overview of this book

C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
Table of Contents (16 chapters)

Summary

In this chapter, we learned various ways to allocate memory using new() and delete() and malloc() and free(), including aligned memory and C-style arrays. We looked at the difference between global memory (memory in the global space), stack memory (or scoped memory), and dynamically-allocated memory (memory that is allocated using new() and delete()). The safety concerns of new() and delete() were also discussed, and we demonstrated how C++ smart pointers, including std::shared_ptr{} and std::unique_ptr{}, may be used to prevent common instability issues in programs, and how they provide C++ Core Guidance support. We concluded this chapter with a quick review of fragmentation and how it can affect system programs.

In the next chapter, we will cover file inputer and output including read and writing to a file, and the filesystem APIs that were added by C++17.

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