Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By : David Millán Escrivá, Robert Laganiere
Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By: David Millán Escrivá, Robert Laganiere

Overview of this book

OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work with recipes to implement a variety of tasks. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by guiding you through setting up OpenCV, and explaining how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of this book, you'll have the skills you need to confidently implement a range of computer vision algorithms to meet the technical requirements of your complex CV projects.
Table of Contents (17 chapters)

Extracting the components' contours

Images generally contain representations of objects. One of the goals of image analysis is to identify and extract these objects. In object detection/recognition applications, the first step is often to produce a binary image that shows you where certain objects of interest could be located. No matter how this binary map is obtained (for example, from the histogram back projection as we did in Chapter 4, Counting the Pixels with Histograms, or from motion analysis as we will learn in Chapter 11, Reconstructing 3D Scenes), the next step is to extract the objects that are contained in this collection of one's and zero's. Consider, for example, the image of buffaloes in a binary form that we manipulated in Chapter 5, Transforming Images with Morphological Operations, as shown in the following image:

We obtained this image from a...