Book Image

Hands-On Design Patterns with Delphi

By : Primož Gabrijelčič
Book Image

Hands-On Design Patterns with Delphi

By: Primož Gabrijelčič

Overview of this book

Design patterns have proven to be the go-to solution for many common programming scenarios. This book focuses on design patterns applied to the Delphi language. The book will provide you with insights into the language and its capabilities of a runtime library. You'll start by exploring a variety of design patterns and understanding them through real-world examples. This will entail a short explanation of the concept of design patterns and the original set of the 'Gang of Four' patterns, which will help you in structuring your designs efficiently. Next, you'll cover the most important 'anti-patterns' (essentially bad software development practices) to aid you in steering clear of problems during programming. You'll then learn about the eight most important patterns for each creational, structural, and behavioral type. After this, you'll be introduced to the concept of 'concurrency' patterns, which are design patterns specifically related to multithreading and parallel computation. These will enable you to develop and improve an interface between items and harmonize shared memories within threads. Toward the concluding chapters, you'll explore design patterns specific to program design and other categories of patterns that do not fall under the 'design' umbrella. By the end of this book, you'll be able to address common design problems encountered while developing applications and feel confident while building scalable projects.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Prototype


The prototype pattern is very simple in concept. It describes a way for an object to make a copy of itself. In other words, we start with one object (prototype) and end with two indistinguishable copies.

Note

We don't have to look far to find a real-life example of the prototype pattern. Life, as we know it, is based on cellular division, a process in which one cell divides into two identical copies of itself.

Every implementation of this pattern is very specific to the target environment. In Delphi, we can implement a prototype pattern by creating a new object and copying old contents to the new instance in some way. Creating a new object is simple, but copying data may not be. In this section, we'll mostly deal with the copy mechanism.

By implementing the prototype pattern (or cloning, as we also call this process), we bypass object initialization, which may be a lengthy operation. Sometimes, we even don't have access to the original data from which the object was initialized and...