Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Frequently asked questions


Q1) We know how to animate widgets now, but what about shapes or images that I create myself?

A) An ImageView can hold any image you like. Just add the image to the drawable folder and then set the appropriate src attribute on the ImageView. You can then animate whatever image is being shown in the ImageView.

Q2) But what if I want more flexibility than this, more like a drawing app or even a game?

A) To implement this kind of functionality, we will need to learn another general computing concept, threads, as well as some more Android classes such as Paint, Canvas, and SurfaceView. We will learn how to draw anything, from a single pixel to shapes, and then move them around the screen, starting in the next, Chapter 20, Drawing Graphics.