Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Storing and using data with variables


We can think of a variable as a named storage box. We choose a name, perhaps variableA. These names are like our programmer's window into the memory of the user's Android device.

Variables are values in memory ready to be used or altered when necessary by using their name.

Computer memory has a highly complex system of addressing that, fortunately, we do not need to interact with. Java variables allow us to devise our own convenient names for all the data we need our program to work with. The DVM will handle all the technicalities to interact with the operating system and the operating system will in turn interact with the physical memory.

So, we can think of our Android device's memory as a huge warehouse just waiting for us to add our variables to it. When we assign names to our variables, they are stored in the warehouse ready for when we need them. When we use our variable's name, the device knows exactly what we are referring to. We can then tell...