Book Image

Hands-On Mobile and Embedded Development with Qt 5

By : Lorn Potter
Book Image

Hands-On Mobile and Embedded Development with Qt 5

By: Lorn Potter

Overview of this book

Qt is a world-class framework, helping you to develop rich graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. The framework helps you connect the dots across platforms and between online and physical experience. This book will help you leverage the fully-featured Qt framework and its modular cross-platform library classes and intuitive APIs to develop applications for mobile, IoT, and industrial embedded systems. Considerations such as screen size, device orientation changes, and small memory will be discussed. We will focus on various core aspects of embedded and mobile systems, such as connectivity, networking, and sensors; there is no IoT without sensors. You will learn how to quickly design a flexible, fast, and responsive UI that looks great. Going further, you will implement different elements in a matter of minutes and synchronize the UI elements with the 3D assets with high precision. You will learn how to create high-performance embedded systems with 3D/2D user interfaces, and deploy and test on your target hardware. The book will explore several new features, including Qt for WebAssembly. At the end of this book, you will learn about creating a full software stack for embedded Linux systems using Yocto and Boot to Qt for Device Creation.
Table of Contents (23 chapters)
Title Page
Dedication
About Packt
Foreword
Contributors
Preface
Index

Particle painters, emitters, and affectors


Particles in Qt Quick aregraphical elements such as images, QML items, and OpenGL shaders.

They can be made to move and flow in endless ways. 

Every particle is part of a ParticleGroup, which, by default, has an empty name. A ParticleGroup is a group of particle painters that allow for the timed animation transitions for the grouped particle painters.

The direction that particles are emitted is controlled by the Direction items which consist of these components: AngleDirectionPointDirection, and TargetDirection.

There are only a few types of particle painters you can use, but they cover just about everything you would want to use them for. Particle types available in Qt Quick are as follows:

  • CustomParticle: A particle based on OpenGL shader
  • ImageParticle: A particle based on an image file
  • ItemParticle: A particle based on a QML Item

ImageParticle is probably the most common and easiest to use and can be made from any image that QML has support for. If...