Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Basic classes


There are two main steps involved with classes. First, we must declare our class, and then we can bring it to life by instantiating it into an actual useable object. Remember, the class is just a blueprint, and you must use the blueprint to build an object before you can do anything with it.

Declaring a class

Classes can be of varying sizes and complexities depending upon what its purpose is. Here is the absolute simplest example of a class declaration.

Remember that we most often declare a new class in a file of its own with the same name as the class.

Note

We will cover some exceptions to the rule throughout the rest of the book.

Let's have a look at three examples of declaring a class:

// This code goes in a file named Soldier.kt
class Soldier

// This code would go in a file called Message.kt
class Message

// This code would go in a file called ParticleSystem.kt
class ParticleSystem

Note

Note that we will do a full working project to practice at the end of this chapter. There...