Book Image

Modern C++: Efficient and Scalable Application Development

By : Richard Grimes, Marius Bancila
Book Image

Modern C++: Efficient and Scalable Application Development

By: Richard Grimes, Marius Bancila

Overview of this book

C++ is one of the most widely used programming languages. It is fast, flexible, and used to solve many programming problems. This Learning Path gives you an in-depth and hands-on experience of working with C++, using the latest recipes and understanding most recent developments. You will explore C++ programming constructs by learning about language structures, functions, and classes, which will help you identify the execution flow through code. You will also understand the importance of the C++ standard library as well as memory allocation for writing better and faster programs. Modern C++: Efficient and Scalable Application Development deals with the challenges faced with advanced C++ programming. You will work through advanced topics such as multithreading, networking, concurrency, lambda expressions, and many more recipes. By the end of this Learning Path, you will have all the skills to become a master C++ programmer. This Learning Path includes content from the following Packt products: • Beginning C++ Programming by Richard Grimes • Modern C++ Programming Cookbook by Marius Bancila • The Modern C++ Challenge by Marius Bancila
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
12
Math Problems
13
Language Features
14
Strings and Regular Expressions
15
Streams and Filesystems
16
Date and Time
17
Algorithms and Data Structures
Index

References


A reference is an alias to an object. That is, it is another name for the object, and so access to the object is the same through a reference as it is through the object's variable name. A reference is declared using a & symbol on the reference name and it is initialized and accessed in exactly the same way as a variable:

    int i = 42; 
    int *pi = &i;  // pointer to an integer 
    int& ri1 = i;  // reference to a variable 
    i = 99;        // change the integer thru the variable 
    *pi = 101;     // change the integer thru the pointer 
    ri1 = -1;      // change the integer thru the reference 
    int& ri2 {i};  // another reference to the variable 
    int j = 1000; 
    pi = &j;       // point to another integer

In this code, a variable is declared and initialized, then a pointer is initialized to point to this data, and a reference is initialized as an alias for the variable. Reference ri1 is initialized with an assignment operator, whereas reference...