Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By : Mark J. Price, Ovais Mehboob Ahmed Khan
Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By: Mark J. Price, Ovais Mehboob Ahmed Khan

Overview of this book

C# is a widely used programming language, thanks to its easy learning curve, versatility, and support for modern paradigms. The language is used to create desktop apps, background services, web apps, and mobile apps. .NET Core is open source and compatible with Mac OS and Linux. There is no limit to what you can achieve with C# and .NET Core. This Learning Path begins with the basics of C# and object-oriented programming (OOP) and explores features of C#, such as tuples, pattern matching, and out variables. You will understand.NET Standard 2.0 class libraries and ASP.NET Core 2.0, and create professional websites, services, and applications. You will become familiar with mobile app development using Xamarin.Forms and learn to develop high-performing applications by writing optimized code with various profiling techniques. By the end of C# 7 and .NET: Designing Modern Cross-platform Applications, you will have all the knowledge required to build modern, cross-platform apps using C# and .NET. This Learning Path includes content from the following Packt products: • C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development - Third Edition by Mark J. Price • C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed Khan
Table of Contents (25 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
16
Designing Guidelines for .NET Core Application Performance
Index

Raising and handling events


Methods are often described as actions that an object can do. For example, a List class can add an item to itself or clear itself.

Events are often described as actions that happen to an object. For example, in a user interface, Button has a Click event, click being something that happens to a button.

Another way of thinking of events is that they provide a way of exchanging messages between two objects.

Calling methods using delegates

You have already seen the most common way to call or execute a method: use the dot syntax to access the method using its name. For example, Console.WriteLine tells the Console type to write out the message to the console window or Terminal.

The other way to call or execute a method is to use a delegate. If you have used languages that support function pointers, then think of a delegate as being a type-safe method pointer. In other words, a delegate is the memory address of a method that matches the same signature as the delegate so that...