Book Image

Oracle Warehouse Builder 11g: Getting Started

By : Bob Griesemer
Book Image

Oracle Warehouse Builder 11g: Getting Started

By: Bob Griesemer

Overview of this book

In today's economy, businesses and IT professionals cannot afford to lag behind the latest technologies. Data warehousing is a critical area to the success of many enterprises, and Oracle Warehouse Builder is a powerful tool for building data warehouses. It comes free with the latest version of the Oracle database. Written in an accessible, informative, and focused manner, this book will teach you to use Oracle Warehouse Builder to build your data warehouse. Covering warehouse design, the import of source data, the ETL cycle and more, this book will have you up and running in next to no time. This book will walk you through the complete process of planning, building, and deploying a data warehouse using Oracle Warehouse Builder. By the book's end, you will have built your own data warehouse from scratch. Starting with the installation of the Oracle Database and Warehouse Builder software, this book then covers the analysis of source data, designing a data warehouse, and extracting, transforming, and loading data from the source system into the data warehouse. You'll follow the whole process with detailed screenshots of key steps along the way, alongside numerous tips and hints not covered by the official documentation.
Table of Contents (15 chapters)
Oracle Warehouse Builder 11 Getting Started
Credits
About the Author
About the Reviewers
Preface
Index

Summary


We have now gone through the process of designing the target structure for our data warehouse. We began with a very high-level overview of data warehouse design topics, then talked about dimensional design and the relational versus multidimensional implementation, and then we discussed the differences between them. As was mentioned earlier, there are other books that are devoted solely to this topic and it would be good to read one or more of them to learn more about design than we've been able to cover here. Our design for ACME Toys and Gizmos is very rudimentary, just to give us an introduction to designing in OWB. You'll want to read in more detail about design when you tackle a real-world design because you may run into other issues we didn't have time or space to cover here.

We're going to take this up now and actually implement the design in OWB in the next chapter.