Book Image

JavaFX 1.2 Application Development Cookbook

By : Vladimir Vivien
Book Image

JavaFX 1.2 Application Development Cookbook

By: Vladimir Vivien

Overview of this book

JavaFX Script enables you to easily create rich Internet applications by embedding multimedia components. Although you can create stylish Internet applications by modifying these default components, even advanced users find it challenging to create impressive feature-rich Internet applications with JavaFX. Also, there are limited JavaFX components to work with and by default these components don't look visually appealing.This book explores limitless possibilities to style your application by coding JavaFX components to display your content in a more appealing fashion. The recipes in this book will help you to create customized JavaFX components with which you can make modern, feature-rich applications.First, you will be introduced to the JavaFX SDK and other development tools available to help you be productive during development. You will create an application in JavaFX by arranging complex graphical components (and non-graphical libraries) with simplified declarative constructs. You will then explore the fun side of JavaFX by using transformation techniques to manipulate the location and dimensions of objects. The next chapter is about the GUI components that are available in the framework, which provide a high level of interactivity. You will learn how to use the media component to play media content. Then we will access data and manipulate data locally or remotely. You will explore many deployment options and integration tips and tricks to take advantage of runtime contexts. Finally, you will interact with pure Java code to read and write files in JavaFX and to establish interactions with computing platforms.
Table of Contents (18 chapters)
JavaFX 1.2 Application Development Cookbook
Credits
About the Author
About the Reviewers
Preface
Mobile JavaFX
JavaFX Composer
JavaFX Products and Frameworks
Best Practices for Development
Best Practices for Deployment

Creating your own customized Paint


In previous recipes (and chapters), we have seen the use of the Color class used to apply paint color to an object. In the recipe Applying cool paint effects with gradients, we explored how to use JavaFX's built-in gradient classes to apply paint effects to visual objects. But, what if you want to create your own customized paint? This is exactly what is covered in this recipe. You will learn how to create your own Paint instance, which can be used to fill in your objects.

Getting ready

This recipe makes use of the javafx.scene.paint.Paint class to create a customized Paint instance that can be used to paint any node object. We are also going to make use of additional classes, javax.imageio.ImageIO, java.net.URL, java.awt.geom.Rectangle2D, and java.awt.TexturePaint, that are used to load the image and create the paint texture.

How to do it…

Creating a customized paint involves extending class Paint. To illustrate how to accomplish this, the next code snippet...