Book Image

Mastering OpenCV with Practical Computer Vision Projects

Book Image

Mastering OpenCV with Practical Computer Vision Projects

Overview of this book

Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a steep learning curve and limited in-depth tutorials.Mastering OpenCV with Practical Computer Vision Projects is the perfect book for developers with just basic OpenCV skills who want to try practical computer vision projects, as well as the seasoned OpenCV experts who want to add more Computer Vision topics to their skill set or gain more experience with OpenCV's new C++ interface before migrating from the C API to the C++ API.Each chapter is a separate project including the necessary background knowledge, so try them all one-by-one or jump straight to the projects you're most interested in.Create working prototypes from this book including real-time mobile apps, Augmented Reality, 3D shape from video, or track faces & eyes, fluid wall using Kinect, number plate recognition and so on. Mastering OpenCV with Practical Computer Vision Projects gives you rapid training in nine computer vision areas with useful projects.
Table of Contents (15 chapters)
Mastering OpenCV with Practical Computer Vision Projects
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Visualizing 3D point clouds with PCL


While working with 3D data, it is hard to quickly understand if a result is correct simply by looking at reprojection error measures or raw point information. On the other hand, if we look at the point cloud itself we can immediately verify whether it makes sense or there was an error. For visualization we will use an up-and-coming sister project for OpenCV, called the Point Cloud Library (PCL). It comes with many tools for visualizing and also analyzing point clouds, such as finding flat surfaces, matching point clouds, segmenting objects, and eliminating outliers. These tools are highly useful if our goal is not a point cloud but rather some higher-order information such as a 3D model.

First, we should represent our cloud (essentially a list of 3D points) in PCL's data structures. This can be done as follows:

pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud;

void PopulatePCLPointCloud(const vector<Point3d>& pointcloud,
const std::vector&lt...