Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Creating interactive surface


A depth image can be used for detecting the presence of an object on any rectangular flat surface, such as a rectangular part of a wall, a table, or a floor. Coupled with a projector or a TV panel, it lets us create an interactive system, sensitive to hands or feet, which move near the surface without touching.

The easiest way to make such a projector-camera interactive system is the following:

  1. If you are using a projector for creating a surface, fix it and turn it on to obtain a picture on a wall, table, or floor. If you are using a TV panel, turn it on.

  2. Direct the depth camera to see the whole picture from the projector or TV and fix the camera's position. There is no need to place the camera in a way that the whole image occupies exactly all of the camera's image frame, because at the next step, we will mark this area's corners and later use the marks for cropping.

  3. Mark the corners of the surface on the color image for using these for cropping. In the following...