Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Playing a video file


The openFrameworks's ofVideoPlayer class is intended for playing and controlling video. The basic usage of the ofVideoPlayer video object is the following:

  1. Loading video file, specifying its name:

    video.loadMovie( "video.mov" ); 
  2. Starting video to play:

    video.play();
  3. Decoding the needed frame to show and playing the corresponding sound chunk (best to call it in testApp::update()):

    video.update();
  4. Drawing the current video frame:

    video.draw( x, y );

    or

    video.draw( x, y, w, h );

While drawing a video frame, you can think of the current frame of video as if it were an ordinal ofImage object. So, you can use the video.width, video.height values and set anchor using video.setAnchorPercent( percentX, percentY ), video.setAnchorPoint( x, y ), and video.resetAnchor().

The following example shows the basic usage of ofVideoPlayer. It is based on an emptyExample project in openFrameworks. Before running it, copy the handsTrees.mov file into the bin/data folder of your project.

Note

This is example...