Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Generating sound with frequency modulation


In this recipe, we will learn how to modulate a sine wave oscillator using another low frequency sine wave.

We will be basing this recipe on the previous recipe, where the y position of the mouse controlled the frequency of the sine wave; in this recipe, we will use the x position of the mouse to control the modulation frequency.

Getting ready

We will be using the code from the previous recipe, Generating a sine oscillator.

How to do it…

We will multiply the sine wave created in the previous recipe with another low frequency sine wave.

  1. Add the following member variables:

    float mModFrequency;
    float mModPhase, mModPhaseAdd;
  2. Add the following in the setup module to initialize the variables created previously:

    mModFrequency = 0.0f;
    mModPhase = 0.0f;
    mModPhaseAdd = 0.0f;
  3. In the update module, add the following code to calculate the modulation frequency based on the x position of the mouse cursor:

    float maxModFrequency= 30.0f;
    float targetModFrequency= ( getMousePos...