Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making a snapshot of the current parameter state


We will implement a simple but useful mechanism for saving and loading the parameters' states. The code used in the examples will be based on the previous recipes.

Getting ready

Let's say we have a variable that we are changing frequently. In this case, it will be the color of some element we are drawing and the main class will have the following member variable:

ColorA mColor;

How to do it...

We will use a built-in XML parser and the fileDrop event handler.

  1. We have to include the following additional headers:

    #include "cinder/params/Params.h"
    #include "cinder/ImageIo.h"
    #include "cinder/Utilities.h"
    #include "cinder/Xml.h"
  2. First, we implement two methods for loading and saving parameters:

    void MainApp::loadParameters(std::string filename)
    {
      try {
        XmlTree doc( loadFile( fs::path(filename) ) );
        XmlTree &generalNode = doc.getChild( "general" );
    
            mColor.r = generalNode.getChild("ColorR").getValue<float>();
            mColor.g...