Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving high resolution images with the tile renderer


In this recipe we'll learn how to export a high-resolution image of the content being drawn on screen using the ci::gl::TileRender class. This can be very useful when creating graphics for print.

We'll start by creating a simple scene and drawing it on screen. Next, we'll code our example so that whenever the user presses any key, a save file dialog will appear and a high-resolution image will be saved to the specified path.

Getting ready

The TileRender class can create high resolution images from anything being drawn on screen using OpenGl calls.

To save an image with TileRender we must first draw some content on screen. It can be anything but for this example let's create a nice simple pattern with circles to fill the screen.

In the implementation of your draw method write the following code:

void MyApp::draw()
{
  gl::clear( Color( 0, 0, 0 ) ); 
gl::color( Color::white() );
for( float i=0; i<getWindowWidth(); i+=10.0f ){
for( float j=0...