Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Simulating flocking behavior


Flocking is a term applied to the behavior of birds and other flying animals that are organized into a swarm or flock.

From our point of view, it is especially interesting that flocking behavior can be simulated by applying only three rules to each particle (Boid). These rules are as follows:

  • Separation: Avoid neighbors that are too near

  • Alignment: Steer towards the average velocity of neighbors

  • Cohesion: Steer towards the average position of neighbors

Getting ready

In this recipe, we are going to use the code from the Creating a particle system in 2D recipe.

How to do it…

We will implement the rules for flocking behavior. Perform the following steps to do so:

  1. Change the number of the particles, their radius, and mass.

    int numParticle = 50;
    float radius = 5.f;
    float mass = 1.f;
  2. Add a definition for new methods and properties to the Particle class inside the Particle.h header file.

    void flock(std::vector<Particle*>& particles);
    ci::Vec2f steer(ci::Vec2f target,...