Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Aligning particles to a processed image


In this recipe, we will show how you can use techniques you were introduced to in the previous recipes to make particles align to the edge detected in the image.

Getting ready

In this recipe, we are going to use the particles' implementation from the Creating a particle system in 2D recipe; the image processing example from the Detecting edges recipe in Chapter 3, Using Image Processing Techniques; as well as simulating repulsion covered in the Applying repulsion and attraction forces recipe.

How to do it…

We will create particles aligning to the detected edges in the image. Perform the following steps to do so:

  1. Add an anchor property to the Particle class in the Particle.h file.

    ci::Vec2f anchor;
  2. Set the anchor value at the end of the Particle class constructor in the Particle.cpp source file.

    anchor = position;
  3. Add a new property to your application's main class.

    float maxAlignSpeed;
  4. At the end of the setup method, after image processing, add new particles...