Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Texturing a particle system using point sprites and shaders


In this recipe, we will learn how to apply a texture to all our particles using OpenGL point sprites and a GLSL Shader.

This method is optimized and allows for a large number of particles to be drawn at fast frame rates.

Getting ready

We will be using the particle system developed in the recipe Creating a particle system in 2D from Chapter 5, Building Particle Systems. So we will need to add the following files to your project:

  • Particle.h

  • ParticleSystem.h

We will also be loading an image to use as texture. The image's size must be a power of two, such as 256 x 256 or 512 x 512. Place the image inside the assets folder and name it particle.png.

How to do it...

We will create a GLSL shader and then enable OpenGL point sprites to draw textured particles.

  1. Let's begin by creating the GLSL Shader. Create the following files:

    • shader.frag

    • shader.vert

    Add them to the assets folder.

  2. Open the file shader.frag in your IDE of choice and declare a uniform...