Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing 2D geometric primitives


In this recipe, we will learn how to draw the following 2D geometric shapes, as filled and stroked shapes:

  • Circle

  • Ellipse

  • Line

  • Rectangle

Getting ready

Include the necessary header to draw in OpenGL using Cinder commands.

Add the following line of code at the top of your source file:

#include "cinder/gl/gl.h"

How to do it…

We will create several geometric primitives using Cinder's methods for drawing in 2D. Perform the following steps to do so:

  1. Let's begin by declaring member variables to keep information about the shapes we will be drawing.

    Create two ci::Vec2f objects to store the beginning and end of a line, a ci::Rectf object to draw a rectangle, a ci::Vec2f object to define the center of the circle, and a float object to define its radius. Finally, we will create aci::Vec2f to define the ellipse's radius and two float objects to define its width and height.

    Let's also declare two ci::Color objects to define the stroke and fill colors.

    Vec2f mLineBegin,mLineEnd;
    Rect...