Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving mesh data


Provided that you are using a TriMesh class to store 3D geometry, we will show you how to save it in a file.

Getting ready

We are assuming that you are using a 3D model stored in TriMesh object. Sample application loading 3D geometry can be found in Cinder samples directory in the folder: OBJLoaderDemo.

How to do it…

We will implement saving a 3D mesh data.

  1. Include necessary headers:

    #include "cinder/ObjLoader.h"
    #include "cinder/Utilities.h"
  2. Implement your keyDown method as follows:

    if( event.getChar() == 's' ) {
      fs::path path = getSaveFilePath(getDocumentsDirectory() / fs::path("mesh.trimesh") );
      if( ! path.empty() ) {
        mMesh.write( writeFile( path ) );
            }
    }
      else if( event.getChar() == 'o' ) {
      fs::path path = getSaveFilePath(getDocumentsDirectory() / fs::path("mesh.obj") );
      if( ! path.empty() ) {
      ObjLoader::write( writeFile( path ), mMesh );
        }
    }

How it works…

In Cinder we are using a TriMesh class to store 3D geometry. Using TriMesh we can store and manipulate...