Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Animating text – scrolling text lines


In this recipe we will learn how we can create text scrolling line-by-line.

How to do it…

We will now create an animation with scrolling text. Perform the following steps to do so:

  1. Include the necessary header files.

    #include "cinder/gl/Texture.h"
    #include "cinder/Text.h"
    #include "cinder/Font.h"
    #include "cinder/Utilities.h"
  2. Add the member values.

    vector<gl::Texture> mTextTextures;
    Vec2f   mTextSize;
  3. Inside the setup method we need to generate textures for each line of text.

    setWindowSize(854, 480);
    string font( "Times New Roman" );
    
    mTextSize = Vec2f::zero();
    į
    for(int i = 0; i<5; i++) {
       TextLayout layout;
       layout.clear( ColorA(0.f,0.f,0.f, 0.f) );
       layout.setFont( Font( font, 48 ) );
       layout.setColor( Color( 1, 1, 1 ) );
       layout.addLine( "Animating text " + toString(i) );
       Surface8u rendered = layout.render( true );
       gl::TexturetextTexture = gl::Texture( rendered );
       textTexture.setMagFilter(GL_NICEST);
       textTexture.setMinFilter...