Book Image

Creating Mobile Apps with Sencha Touch 2

By : John Earl Clark, Bryan P. Johnson
Book Image

Creating Mobile Apps with Sencha Touch 2

By: John Earl Clark, Bryan P. Johnson

Overview of this book

<p>Everyone has had the perfect idea for a mobile application. Creating Mobile Apps with Sencha Touch 2 can help you bring that idea to life by providing clear examples, in depth explanations, and walking step-by-step building 10 different Sencha Touch mobile applications. You can use these applications as a base for your own applications or leverage your new skills to create something truly unique.<br /><br />"Creating Mobile Apps with Sencha Touch 2" offers you 10 different applications complete with source code. The applications include a task manager, RSS feed reader, time tracker, charting application, flash cards, cataloguing, social networking, integration with WordPress, a project workbook, and a basic game. The book also covers working with the Sencha Architect, Sencha.io, and compiling applications with Sencha Command.<br /><br />Learn the Sencha Touch mobile programming language by building 10 different applications. Each application focuses on a different feature of the Sencha Touch language.<br /><br />Learn to build a range of applications for mobile devices. Take pictures with your application, create a simple game, or even create an application you can sell on the iTunes app store.<br /><br />"Creating Mobile Apps with Sencha Touch 2" will help you learn by building, helping you create great applications.</p>
Table of Contents (17 chapters)
Creating Mobile Apps with Sencha Touch 2
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter we talked about setting up your application to take advantage of the camera on your mobile device. With this we covered the following points:

  • How to use DataViews to create a different looking UI

  • The difference between the data and file image formats

  • Using Sencha Touch to interact with the device's camera and local photo storage

In the next chapter we will use DataViews to an even greater extent to create the board for a multiplayer game.