Book Image

GNOME 3 Application Development Beginner's Guide

By : Mohammad Anwari
Book Image

GNOME 3 Application Development Beginner's Guide

By: Mohammad Anwari

Overview of this book

<p>GNOME is a desktop environment and graphical user interface that runs on top of a computer operating system. GNOME 3 provides both modern desktops and development platforms with more than 50 supported languages of the world. Since 1999, it has been evolving into a very nice desktop to use and an interesting platform to develop on. <br /><br />"GNOME 3 Application Development Beginner's Guide" is about developing GNOME 3 application with Vala and JavaScript programming languages. It guides the reader to build Gtk+, Clutter, and HTML5 applications on the GNOME 3 platform. It covers GNOME 3 specific subsystems such as data access, multimedia, networking, and filesystem. It also covers good software engineering practices such as localization and testing.<br /><br />This book is full of step-by-step tutorials and ready to run codes. The examples are written in a simple and straightforward way&nbsp; to make it easier for the reader to get a thorough understanding of the topics.<br /><br />The book starts with the installation of GNOME 3 and ends with building two exciting projects, a web browser and a Twitter client. The book starts from the basics and gradually talks about more advanced topics.<br /><br />It then guides the readers in using the development environment starts from Anjuta IDE, Glade, and DevHelp. The essential GNOME 3 subsystems like GStreamer, GLib, GIO, GSettings, Evolutions Data Server, WebKit, and GNOME desktop are then uncovered one by one. Then the internationalization, localization, and unit testing techniques are brought up.<br /><br />"GNOME 3 Application Development Beginner's Guide" is really a guide that a novice GNOME 3 application developer must not miss.</p>
Table of Contents (21 chapters)
GNOME 3 Application Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The localization process


From the actions we did, we know that we need a process to do the localization. Localization (often abbreviated as L10n) is a further step after internationalization. It is where the actual work specific to the target market area is done. We need this process as it involves the translators who usually can't even build the application.

The previous diagram shows a very simplified L10n process. The source code is produced by the developers according to the UI design. The design could be in formal documents or mockups. During the development, the developers add text into the source code and UI files. These texts are then extracted to .po files for each language of the target markets.

Here, the translators own the files until they are fully translated. The translated files are then handed over back to the developers. The developers and testers could make a build to test. Whenever a milestone is due, the product build is created along with the translation and delivered...