Book Image

Windows Presentation Foundation 4.5 Cookbook

By : Pavel Yosifovich
Book Image

Windows Presentation Foundation 4.5 Cookbook

By: Pavel Yosifovich

Overview of this book

Windows Presentation Foundation (WPF) provides developers with a unified programming model for building rich Windows smart client user experiences that incorporate UI, media, and documents.WPF has become the leading technology for developing rich client applications on the Windows platform, packed with features and capabilities. However, WPF is big; in fact, it's huge, causing a steep learning curve for the beginner and even for those already using some WPF features.Windows Presentation Foundation 4.5 Cookbook provides clear recipes for common WPF tasks. It includes detailed explanations and code examples for customizing and enhancing the basic scenarios, while gaining a deep understanding of WPF mechanics and capabilities.WPF is different and requires a different mind-set and approach. This book provides recipes and insights not only in its design but also its practical implementation details.Starting from the foundations of WPF, such as dependency properties and XAML, the book touches on all major WPF aspects, such as controls and layout, resources, and digs deep into its unprecedented data binding capabilities.The book shows data and control templates in action, which allow full customizations of displayed data and controls in a declarative way. Supported by styles and resources makes data binding all the more powerful. The Model View View-Model pattern is presented as an effective way of maximizing decoupling of components, while providing an elegant way of expanding applications while maintaining a tight grip on complexity.The later parts discuss custom elements and controls ñ the ultimate customization mechanism, and looks at multithreading issues, and how .NET 4.5 task parallelism features can enhance application performance.
Table of Contents (18 chapters)
Windows Presentation Foundation 4.5 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using custom effects with pixel shaders


WPF 4 includes two special effect classes, BlurEffect and DropShadowEffect. These are built internally using pixel shaders, which are little programs that run on the graphics processing unit (GPU) as one of the final parts of rendering. These shaders originate from DirectX (WPF's lowest level rendering engine), so other effects can be used with the proper setup. Let's take a look at using a custom pixel shader to get special effects, otherwise very difficult or slow to achieve.

Getting ready

To compile shader files, you'll need the DirectX SDK, which can be downloaded from the DirectX portal at http://msdn.microsoft.com/en-US/directx. Click on Get the latest DirectX SDK, download the installer, and install the SDK.

How to do it...

We'll create a simple shader effect and make it available to WPF:

  1. Create a new WPF application named CH09.CustomEffect.

  2. Add a folder to the project named Effects.

  3. Add a new text file to the newly created folder and name it red.fx...