Book Image

BlackBerry Java Application Development

Book Image

BlackBerry Java Application Development

Overview of this book

BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive growth that makes the BlackBerry ecosystem a great place to develop and market applications through the BlackBerry App World store—this book shows you how to do just that! This step-by-step guide gives you a hands-on experience of developing innovative Java applications for your BlackBerry. With the help of this book, you will learn to build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs. It explores the powers of Blackberry and helps you develop professional and impressive Java applications. The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. We will learn to build rich, interactive, and smart Java applications for the BlackBerry. The book will cover UI programming, data storage, programming network, and internet API apps. As we move on, we will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on.This book also helps you build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs.
Table of Contents (18 chapters)
BlackBerry Java Application Development
Credits
About the Author
Acknowledgement
About the Reviewers
Preface

Time for action - adding a menu to the MainScreen


  1. 1. Add the following code to create the menu.

    // Menu items
    MenuItem _calculateAction = new MenuItem("Calculate" , 100000, 10)
    {
    public void run()
    {
    Dialog.alert("The tip is $"+Double.toString(calculateTip()));
    }
    };
    
  2. 2. Add the menu to the screen by adding the following code snippet to the class.

    protected void makeMenu(Menu menu, int instance)
    {
    menu.add(_calculateAction);
    super.makeMenu(menu, instance);
    }

What just happened?

The first step is the declaration for the menu itself. This style may look unusual if you aren't used to it. The style is a shorthand style of declaring the menu item and utilizes a technique called anonymous classes. This shorthand style contains the member declaration, creation, and inner member code for the run method, all wrapped together in one concise fragment. This technique certainly makes the coding easier to make and read, but you should understand that this is just a shortcut and that behind the scenes, the compiler...