Book Image

BlackBerry Java Application Development

Book Image

BlackBerry Java Application Development

Overview of this book

BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive growth that makes the BlackBerry ecosystem a great place to develop and market applications through the BlackBerry App World store—this book shows you how to do just that! This step-by-step guide gives you a hands-on experience of developing innovative Java applications for your BlackBerry. With the help of this book, you will learn to build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs. It explores the powers of Blackberry and helps you develop professional and impressive Java applications. The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. We will learn to build rich, interactive, and smart Java applications for the BlackBerry. The book will cover UI programming, data storage, programming network, and internet API apps. As we move on, we will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on.This book also helps you build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs.
Table of Contents (18 chapters)
BlackBerry Java Application Development
Credits
About the Author
Acknowledgement
About the Reviewers
Preface

Time for action - creating a BitmapField


  1. 1. Let's create BitmapField objects using both techniques. Add the following code to the createFields method and run the application. The next code snippet shows how to add a BitmapField by using each of the methods mentioned previously.

    // Retrieve one of the predefined system bitmaps
    Bitmap bminfo = Bitmap.getPredefinedBitmap(Bitmap.INFORMATION);
    add(new BitmapField(bminfo));
    // Retrieve a bitmap that has been added to the project.
    Bitmap bmPackt = Bitmap.getBitmapResource("PacktLogoSmall.png");
    add(new BitmapField(bmPackt));
    // A separator field between each type of control
    add(new SeparatorField());
    
  2. 2. Next, add the PacktLogoSmall.png file to your project using the instructions from Chapter 4, Creating your First BlackBerry Project. You can download this image from the Packt Publishing website at www.packtpub.com.

What just happened?

Wow, those bitmaps look nice. You can see both the information image that comes from the device software as well...