Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Making accommodations for other apps that are multitasking


In a preceding recipe, we discussed a multitude of multitasking services that were introduced to developers in iOS 4, along with several suggestions as to how we could alter our interface in order to take advantage of such features.

Nevertheless, how do we optimize our interface in order to be mindful of other applications that are currently multitasking? In this recipe, we'll discuss strategies for creating a super app experience, even when other developers are attempting to steal the glory.

Getting ready

For this recipe, we should have a multitasking device on hand if possible in order to test how our app performs while other applications are running.

It is possible to simulate the tall status bar inside of the iOS Simulator built into XCode, but it would be ideal to experience the change in usable resolution on an actual device.

How to do it...

Any app can take advantage of multitasking, so we should prepare for the design benefits...