Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Reading from the camera roll


Depending on the version of the AIR SDK you are using, it is possible to load an image from the device's camera roll. AIR for iOS facilitates this by launching the native Photos application and allowing the user to select an image. The image can then be loaded and added to your display list.

Let us see how to write a simple app that loads an image selected from the camera roll.

The steps covered here are applicable only to those using Flash Professional CS5.5. The AIR 2.0 SDK used by Flash Professional CS5 does not feature an API for loading images from the camera roll.

Getting ready

An FLA has been provided as a starting point for this recipe. From the book's accompanying code bundle, open chapter10\recipe2\recipe.fla into Flash Professional CS5.5.

A movie clip with an instance name of browseBtn can be found on the stage. The clip's library symbol is linked to a class named Button, which was introduced in the Handling user interaction recipe from Chapter 4.

Let us...