Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Now that you are registered on the iOS Developer Program and have obtained the necessary files from the iOS Provisioning Portal, we can turn our attention towards building native iOS apps from Flash Professional.

This chapter will cover the fundamental tasks required to set up and compile iOS applications. While we will primarily focus on configuration, we will lay the groundwork for a basic app, which we will complete in the following chapter.

But first, let us spend some time introducing the toolchain.

Upon the release of Flash Professional CS5, Adobe included the Packager For iPhone (PFI)—a command line tool that was also integrated into the Flash IDE and allowed ActionScript 3.0 projects to be compiled into native iOS apps.

Initial support provided access to the majority of the Adobe AIR 2.0 and Flash Player 10.1 APIs, and also targeted both ARMv6 and ARMv7 iOS devices.

For those unfamiliar with Adobe AIR, it extends Flash beyond the browser sandbox, giving developers the power...