Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Linking classes to movie-clip symbols


It is possible to add additional behavior to a movie-clip symbol by creating and linking a custom class to it. Typically the class will listen for, and respond to events dispatched by the movie clip. Of those available, Event.ENTER_FRAME is the most widely used, providing a means to programmatically update the movie-clip's appearance on every frame redrawn.

We will write a custom class that makes each of the bubbles from the latest version of our example app float upwards.

How to do it...

Let us write the custom class and link it to each of the bubbles:

  1. Within Flash Professional select File | New (Ctrl + N | Cmd + N). From the New Document panel, create an ActionScript 3.0 Class and name it Bubble. A skeleton class will be created.

  2. Add the following code to the class:

    package {
      
      import flash.display.Sprite;
      import flash.events.Event;
      
      public class Bubble extends Sprite {
    
        private var _speed:Number = 1;
    
        public function Bubble() {
          addEventListener...