Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Preparing icon files for distribution


When we compile an application for distribution in the Android Market, we must include a set of standard icon images along with our application. The locations for these icons are defined within our AIR application descriptor file. Android expects a set of three icons: 36x36, 48x48, and 72x72. Each icon is used for a different screen density and should all be included as standard PNG files.

How to do it...

Depending on which tool is being used, this task can be approached in different ways. We will demonstrate how to include these icons within an application with Flash Professional CS5.5 and through direct modification of the AIR application descriptor file.

Using Flash Professional CS5.5

  1. 1. With a project open which targets AIR for Android, open the Properties panel and click the little wrench icon beside the Player selection box. This will open the AIR for Android Settings dialog:

  2. 2. Within the AIR for Android Settings dialog, click the Icon tab. To specify...