Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Detecting useable screen bounds and resolution


When producing applications for a desktop or laptop computer, we don't have to give too much thought on the actual screen real estate we have to work with, or the Pixels Per Inch(PPI) resolution for that matter. It can be generally assumed that we will have at least a 1024x768 screen to work against, and we can be sure that it is a 72 PPI display. With mobile, that it all out the window.

With mobile device displays, our applications can basically be full screen or almost full screen; that is, but for the notification bar. These device screens can vary in size from just a few pixels, to hundreds. Then we must take into account different aspect ratios and the fact that the screen will certainly display 250 PPI or above. We must have a new set of checks in place to perform application layout modifications depending upon the device.

How to do it…

At runtime, we can monitor many device capabilities and react by modifying our various visual elements...