Book Image

Android Native Development Kit Cookbook

By : Liu Feipeng
Book Image

Android Native Development Kit Cookbook

By: Liu Feipeng

Overview of this book

Building Android applications would usually mean that you spend all of your time working in Java. There are however times when this is not the most efficient or best method for the application being built. This is where Android NDK comes in. Android NDK allows the developer to write in Native C/C++, giving you the power to reuse code and libraries and also, in most cases, increase the speed and efficiency of your application.The "Android Native Development Kit Cookbook" will help you understand the development, building, and debugging of your native Android applications. We will discover and learn JNI programming and essential NDK APIs such as OpenGL ES, and the native application API. We will then explore the process of porting existing libraries and software to NDK. By the end of this book you will be able to build your own apps in NDK apps."Android Native Development Kit Cookbook" begins with basic recipes that will help you in the building and debugging of native apps, and JNI programming. The recipes cover various topics of application development with Android NDK such as OpenGL programming and Multimedia programming. We will begin with a simple recipe, Hello NDK, before moving on to cover advanced topics with recipes on OpenGL ES that focus on 2D and 3D graphics, as well as recipes that discuss working with NDK and external APIs. If you are looking for ways to make your application available in Android and take measures to boost your application's performance, then this Cookbook is for you.
Table of Contents (16 chapters)
Android Native Development Kit Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying graphics with EGL


Besides the GLSurfaceView display mechanism we described in the previous recipe, it is also possible to display OpenGL graphics using EGL.

Getting ready

Readers are recommended to read the Drawing 3D Graphics and Lighting up the Scene with OpenGL ES 1.x API recipe before going through this one.

How to do it...

The following steps describe how to create an Android project that demonstrates the usage of EGL:

  1. Create an Android application named EGLDemo. Set the package name as cookbook.chapter4.egl. Please refer to the Loading native libraries and registering native methods recipe in Chapter 2, Java Native Interface, if you want more detailed instructions.

  2. Right-click on the project EGLDemo, select Android Tools | Add Native Support.

  3. Add two Java files, namely EGLDemoActivity.java and MySurfaceView.java. EGLDemoActivity.java sets ContentView as an instance of MySurfaceView, and starts and stops rendering at the Android activity callback functions:

    … …
    public void onCreate...