Book Image

Android NDK Beginner's Guide

By : Sylvain Ratabouil
Book Image

Android NDK Beginner's Guide

By: Sylvain Ratabouil

Overview of this book

<p>Android NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code.</p> <p>This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications.</p> <p>Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors.</p> <p>Finally, you will dive into more advanced topics such as debugging and troubleshooting applications. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.</p>
Table of Contents (19 chapters)
Android NDK Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Accessing window and time natively


Application events are essential to understand. But they are only a part of the puzzle and will not get your users much excited. An interesting feature of the Android NDK is the ability to access display window natively to draw graphics. But who talks about graphics talks also about timing. Indeed, Android devices have different capabilities. Animations should be adapted to their speed. To help us in this task, Android gives access to time primitives thanks to its good support of Posix APIs.

We are now going to exploit these features to get a graphic feedback in our application: a red square moving on the screen. This square is going to be animated according to time to get a reproducible result.

Note

Project DroidBlaster_Part5-2 can be used as a starting point for this part. The resulting project project is provided with this book under the name DroidBlaster_Part5-3.