Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – using the Geometry Manager to position buttons


Now we'll add some buttons to the stack we have going. One thing to know: the layout features in MobGUI (that we will look at next) are in competition with the Geometry Manager, so if you still have that open from earlier, click on the check box that says "Disable auto geometry.

  1. Take the first four buttons and duplicate them, to give another set of four below the first ones.

  2. Select the first of the new buttons and in the Geometry section of the Inspector palette click once on the vertical bar, and twice on the horizontal bar, ending with the state shown in the screenshot.

  3. Do the same for the other three buttons.

  4. Try resizing the card window.

What just happened?

That was quite a quick test, and if all went well you will see that resizing the card window is positioning the first four buttons using the resizeStack handler we added, and positioning the second set of four buttons using the Geometry Manager. With the settings we used,...