Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – extracting a list of media links


There probably is a regular expression that would extract all of the "src" links from a page, but we're only interested in things that we know LiveCode is able to show or play. So this time we'll use a more devious way to extract just the links we can handle.

  1. You may as well head over to the test stack!

  2. Make a third button by duplicating one of the other two, and change the getLinks or getText part in the button script to call getMedia instead.

  3. In the stack script, enter all of this:

    global gPageURL
    
    function getMedia pPageSource
       put ".jpg,.png,.gif,.jpeg,.mov,.mp4,m4v,.mp3" into tExtensions
       repeat with a = 1 to the number of items in tExtensions
          put item a of tExtensions into tExtension
          replace tExtension with tExtension & "*" & return in pPageSource
       end repeat
       repeat with a = the number of lines in pPageSource down to 1
          put line a of pPageSource into tLine
          if the last char of tLine is "*" then
     ...