Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – transferring imageData


By setting the chosen image to be the same width and height as the group that holds the puzzle pieces (that's where the 900 and 662 numbers came from), it becomes possible to transfer the matching rectangle of data from the full image to the puzzle piece in question.

  1. Open the card script again. Add the makepuzzle handler:

    on makepuzzle
       resetpuzzle
       put the number of images in group "pieces" into imagecount
       repeat with a = 1 to imagecount
          makepiece the short name of image a of group "pieces"
       end repeat
    end makepuzzle
  2. The makepuzzle handler will go through each of the puzzle pieces and call another handler to do the transfer of data for that piece. Here is the makepiece handler:

    on makepiece piecename
       put the width of image piecename into piecewidth
       put the height of image piecename into pieceheight
       put empty into tempimage
       put the left of image piecename - the left of group "pieces"into dx
       put the top of image piecename...