Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – setting up touch events


The handlers so far have all been in the card script, the plan being to have different cards with different types of puzzle. The interactivity handlers can be placed in the stack script, available to all of the cards.

  1. Open the stack script. There is only one global variable that we also need in the stack script, but there are a couple of initializing items to cover. Start the stack script with these lines:

    global snapdistance
    
    on preopenstack
       if the platform contains "iphone" then iphoneUseDeviceResolution true
    end preopenstack
       
    on openstack
       set the compositorType of this stack to "Static OpenGL"
    end openstack
  2. The preopenstack handler checks if the app is on iPhone, and requests that the device's native resolution is used. That will make sure that Retina displays show the best quality. The compositorType being set to Static OpenGL will help performance.

  3. The interactivity we'll use will make use of touch events. Each touch comes with an associated...