Book Image

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
Book Image

Mac Application Development by Example: Beginner's Guide

By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Modifying our user interface to take advantage of full screen


Currently, when we enter full screen, our App's main window scales to fill the screen, the dock is hidden, and the menu bar auto hides. This accomplishes the first goal of full screen Apps which is to bring a single App into focus for the user. But we can make a few other user interface changes that will really enhance the full screen experience provided by our App. The first thing we can do is take the capture view and have it fill the screen so that the image being captured by the camera is the focus of attention. The second thing we can do is move our GUI buttons and sliders into a HUD window that floats on top of the capture view.